OOC Chatter

Chat, character planning, and whatever else you the player need to say publicly.
User avatar
Moto Mitsuki
Posts: 714
Joined: Fri Jul 16, 2021 3:35 pm

Re: OOC Chatter

Post by Moto Mitsuki » Fri Sep 03, 2021 1:57 pm

Also:
Core, page 259 wrote: the finishing blow inflicts a critical strike with severity equal to two times the deadliness of the weapon or Attack action used, plus the attacker’s bonus successes.
A bokken is base deadliness 3, permanent wounds start at severity 7, so you just need one bonus success and an unlucky roll on the other side to permanently maim someone. Especially easy to do so accidentally in the Fire stance, as the bonus success from this stance are not optional.
Unicorn Clan | Bushi | Cavalry | Commander | Goth | Barbarian
Honor: 31 (Honor is the Ideal) | Glory: 47* (Reputable Samurai) | Status: 30 (average Great Clan samurai) | Profile
Usually dressed in white and black. Gaijin-style "daisho" (scimitar, buckler, wakizashi).
Famously Reliable/Gaijin Culture/Omen of Bad Luck

User avatar
Kitsu Murato
Posts: 2336
Joined: Sun Jul 18, 2021 1:56 am

Re: OOC Chatter

Post by Kitsu Murato » Fri Sep 03, 2021 2:02 pm

Moto Mitsuki wrote:
Fri Sep 03, 2021 12:57 pm
Shiba Raizo wrote:
Fri Sep 03, 2021 11:26 am
[Actually, that damage puts Raizo 1 point over his Endurance and thus into Incapacitated, which I'm PRETTY SURE, even in 5E's horseshit system, means the duel is over :lol:
Technically.

Incapacitated is not unconscious, it's more of a standing knock-out, when the brain has frozen over from blows/stress.

So a round 4 should theoretically happen. Raizo would get a chance to concede at the start of it, and things would end up exactly as they ended up in thread if they did, so no issue there.

However, if somehow he had chosen to continue, then, things would get even funnier.

Both characters would be compromised at the start of it (+4 strife for each). Since Raizo is unable to take any action requiring a check, only Murato would get the Finishing Blow... However the Finishing Blow is not an auto-hit.

So, since he is compromised himself, Murato is likely to miss it.

Then it's Murato's normal turn, and he gets another change to hit, the normal way. If he succeeds, since Raizo is Incapacitated, it'll be an auto-critical, and Raizo would be knocked unconscious this time (automatic if the character is already incapacitated).

Should he failed however, Raizo could go Water Stance on his turn, use Calming Breath to have exactly as much fatigue as endurance, not be incapacitated again and thus be allowed to strike and get his own chance to hit with his second action.

Should Raizo also fail to hit, or simply not get the critical because Murato himself is not incapacitated yet, the slap fight would go on for yet another turn (no more Finishing Blow though).
Adendum... I would be able to attempt a water social check as one of 2 water actions and bard away strife. So my second action would potentially be uncompromised.
Lion Clan * Bard * Bureaucrat * Spiritual * Haunted * Clumsy * Kitsu Honest * Kitsu Eyes
Honor Is the Ideal 59 | Unremarkable Retainer 44 | Imperial Descended Great Clan Samurai 45 | Description
Equipment: Traveling Clothes, Wakizashi, Katana, Tessen, Yumi & arrows, Shamisen, Helix Piercing Orange Earrings, Shamisen

User avatar
Suzume Senseki
Posts: 615
Joined: Sun Aug 01, 2021 6:45 pm

Re: OOC Chatter

Post by Suzume Senseki » Fri Sep 03, 2021 2:12 pm

To be honest, I actually liked the duel rules, kind of at least. Could use some work, but it does make for some back and forth, and although it's got its own rules (which tbh are not necessarily only for iai duels, it could be used for duels with other weapons, and with some changes maybe even to other 1-on-1 situations... like go, even), it using the same skills and stats used elsewhere, most of the time at least, means duellists are less one-trick-ponies than they were in 4e... which I actually like!

That said...
Moto Mitsuki wrote:
Fri Sep 03, 2021 1:57 pm
Also:
Core, page 259 wrote: the finishing blow inflicts a critical strike with severity equal to two times the deadliness of the weapon or Attack action used, plus the attacker’s bonus successes.
A bokken is base deadliness 3, permanent wounds start at severity 7, so you just need one bonus success and an unlucky roll on the other side to permanently maim someone. Especially easy to do so accidentally in the Fire stance, as the bonus success from this stance are not optional.
The absurd deadliness of critical strikes in 5e duels is something I'm definitely not a fan of. Kakita are apparently the only ones with some chance of avoiding maiming their opponents in duels, and while it makes sense they would be better at it, the way this ends up working feels absolutely weird to me and breaks my immersion somewhat.

I'm planning on trying a TbT session with 5e at some point... and I'm considering assuming duels use 'blunt' katanas with reduced deadliness, and/or just straight up include a rule where when you deal a critical strike during a duel you can choose to halve the deadliness of your weapon before you declare an attack or something like that (to half the weapon's deadliness with normal strikes, or their normal deadliness with a Finishing Blow).

That might break something else, but it's something I'm willing to try to have fewer lame duellists walking around ;)
Sparrow Clan * Woodsman * Herbalist * Wicker hat * Disheveled hair * Clothes never fully clean
Not a penny to his name * A simple life is a good life * Life is sacred * The truth is always simple

Status: 25 * Glory: 31 * Honour: Is the ideal * CP: 27
Carries: Common clothes, Wicker hat, Daisho, Knife, Sling, Daisho (as allowed), Medicine Kit, Pillow books.
In the field: Ashigaru armour, Wicker hat, Daisho, Sling, Knife, Bo, Hunting Yari, Travelling pack, Rations, Pillow books.

User avatar
Shiba Raizo
Posts: 2076
Joined: Wed Jul 14, 2021 8:46 pm

Re: OOC Chatter

Post by Shiba Raizo » Fri Sep 03, 2021 2:16 pm

I'd just houserule it that in an agreed-upon duel to first blood, the need for critical strikes goes out the window.

It'd keep Earth Stance from shutting down the Strike action's chance to do anything of any value, for one...
Phoenix Clan * Bushi * Soldier* Blunt * Cynical * Seasoned * Strong
Your Wingman Anytime, Whether You Want It Or Not
Glory: 42 * Honor 41 * Status: 30
Carries his katana in an old, drab, battered saya. As of Day 13, wears a delicately carved bracelet of wooden beads polished smooth, laced through with red, yellow, and orange string and a small Phoenix token.
Standard gear: Ceremonial Clothes and a daisho. When in his element, ashigaru armor, a naginata, and a more relaxed form of terror are added into the mix.
Remember to Breathe

User avatar
Suzume Senseki
Posts: 615
Joined: Sun Aug 01, 2021 6:45 pm

Re: OOC Chatter

Post by Suzume Senseki » Fri Sep 03, 2021 2:28 pm

Shiba Raizo wrote:
Fri Sep 03, 2021 2:16 pm
I'd just houserule it that in an agreed-upon duel to first blood, the need for critical strikes goes out the window.

It'd keep Earth Stance from shutting down the Strike action's chance to do anything of any value, for one...
I mean, without critical strikes there's not even a "hit", much less "blood", at least the way the system is written...

I've struggled a bit with that in sparring matches too. The way things are written, you'd actually have to take a critical to "take one hit". Removing criticals from the rules for duelling would change so many things it would probably need some more remodelling...

Although you know, there's the option of just using a single roll for duels on a sidebar somewhere. Maybe it could be changed to two rolls (one with Meditation, one with the weapon) if you want to avoid the minigame completely.

But then again I just think some changes to deadliness might make things work without so much bloodshed.... maybe :lol:
Sparrow Clan * Woodsman * Herbalist * Wicker hat * Disheveled hair * Clothes never fully clean
Not a penny to his name * A simple life is a good life * Life is sacred * The truth is always simple

Status: 25 * Glory: 31 * Honour: Is the ideal * CP: 27
Carries: Common clothes, Wicker hat, Daisho, Knife, Sling, Daisho (as allowed), Medicine Kit, Pillow books.
In the field: Ashigaru armour, Wicker hat, Daisho, Sling, Knife, Bo, Hunting Yari, Travelling pack, Rations, Pillow books.

User avatar
Moto Mitsuki
Posts: 714
Joined: Fri Jul 16, 2021 3:35 pm

Re: OOC Chatter

Post by Moto Mitsuki » Fri Sep 03, 2021 2:59 pm

Kitsu Murato wrote:
Fri Sep 03, 2021 2:02 pm
Adendum... I would be able to attempt a water social check as one of 2 water actions and bard away strife. So my second action would potentially be uncompromised.
Truly, the Ikoma have learnt much from the real-life Miyamoto Musashi and his mind game tricks.

(one of the many things missing from the rules is examples of what a Unique Action in a duel can be)
Unicorn Clan | Bushi | Cavalry | Commander | Goth | Barbarian
Honor: 31 (Honor is the Ideal) | Glory: 47* (Reputable Samurai) | Status: 30 (average Great Clan samurai) | Profile
Usually dressed in white and black. Gaijin-style "daisho" (scimitar, buckler, wakizashi).
Famously Reliable/Gaijin Culture/Omen of Bad Luck

User avatar
Moto Mitsuki
Posts: 714
Joined: Fri Jul 16, 2021 3:35 pm

Re: OOC Chatter

Post by Moto Mitsuki » Fri Sep 03, 2021 5:07 pm

Seppun Yuzu wrote:
Fri Sep 03, 2021 4:55 pm
The previous initiative roll shouldn't have counted strife since Yuzu is in Void.
Reminder: A character enters a stance after rolling initiative. Stance effects do not affect the initiative roll itself. So no extra bonus from Fire, and no strife cancelling from Void.
Unicorn Clan | Bushi | Cavalry | Commander | Goth | Barbarian
Honor: 31 (Honor is the Ideal) | Glory: 47* (Reputable Samurai) | Status: 30 (average Great Clan samurai) | Profile
Usually dressed in white and black. Gaijin-style "daisho" (scimitar, buckler, wakizashi).
Famously Reliable/Gaijin Culture/Omen of Bad Luck

User avatar
Kuni Yasu
Posts: 893
Joined: Thu Jul 08, 2021 3:34 pm

Re: OOC Chatter

Post by Kuni Yasu » Sat Sep 04, 2021 2:47 am

Running con this weekend. Thanks to this being a very weird year, I got busier earlier than expected. I may or may not get a post in around the edges.
Crab * Purifier * Big Lady * Face Paint * Excellent Bloodlines * Unwealthy * Friendly
Honor is the Ideal * Glory: Unremarkable Retainer * Status: 30 * CP: 16

Commonly worn: Clothes!; wakizashi with crab tsuba; small knife; scroll satchel--tied closed with blue & brown kumihimo braid and dangling apricot pit netsuke; elaborately woven ribbon tying up her hair; a jade necklace carved into a Badger head, carved wooden charms of crab and moth looped around a wrist with lavender ribbon.

Description

User avatar
Matsu Ishioka
Posts: 912
Joined: Fri Jul 16, 2021 6:32 pm

Re: OOC Chatter

Post by Matsu Ishioka » Sat Sep 04, 2021 8:28 am

Kuni Yasu wrote:
Sat Sep 04, 2021 2:47 am
Running con this weekend. Thanks to this being a very weird year, I got busier earlier than expected. I may or may not get a post in around the edges.
We hope to see you for the big finale, Yasu. Hope all is well.
Lion Clan * Bushi * "The Stone Matsu" * Few words, many thoughts * Isn't mad at you, but is disappointed
Honor: 61 | Glory: 51 | Status: 35
Courtship points: check courtship tracker.
Wears/carries: fantastic poker face, common Lion bushi garb, daisho, fan with meditative/skeptical lion painted on it.
Description

User avatar
Asahina Bo
Posts: 450
Joined: Sun Jul 25, 2021 7:09 am

Re: OOC Chatter

Post by Asahina Bo » Sat Sep 04, 2021 9:43 pm

Suzume Senseki wrote:
Fri Sep 03, 2021 2:28 pm


I mean, without critical strikes there's not even a "hit", much less "blood", at least the way the system is written...

I've struggled a bit with that in sparring matches too. The way things are written, you'd actually have to take a critical to "take one hit". Removing criticals from the rules for duelling would change so many things it would probably need some more remodelling...

Although you know, there's the option of just using a single roll for duels on a sidebar somewhere. Maybe it could be changed to two rolls (one with Meditation, one with the weapon) if you want to avoid the minigame completely.

But then again I just think some changes to deadliness might make things work without so much bloodshed.... maybe :lol:
Yeah the downside of the one-roll rules is they're actually more lethal because winning is based on comparing successes and bonus successes add to the lethality of the critical hit (non-optional), So in order to guarantee winning you can't 'hold back' on how lethal it is going to be.
Crane Clan Bushi • Guardian Gourmand • Gentle Giant • Overly Honest • Unintentionally Uncouth
Glory: 39 • Honor: 67 • Status: 35 • Courtship: 34

Always carried: Daisho, ceremonial clothes, rare spices, a peony pendant
Expecting trouble: As above plus lacquered armor, yari

Post Reply