Normally when entering a stance you ready your weapon. Is that true of entering the stance automatically after initiative?
This only applies to changing grips if the weapon is already readied.
Normally when entering a stance you ready your weapon. Is that true of entering the stance automatically after initiative?
This only applies to changing grips if the weapon is already readied.
Uh? They're specified (Core, page 260). Maybe it was missing from early editions of the book?Asahina Bo wrote: ↑Fri Sep 03, 2021 8:25 amSo Water stance says you can take two actions that are not of the same type as long as only one is a check... then the book does not label what types the duel actions are.
Strike is obviously Attack but what about the rest?
Ahhh I was looking for a tag but it's in the description... of course. thanks!Moto Mitsuki wrote: ↑Fri Sep 03, 2021 8:37 am
Uh? They're specified (Core, page 260). Maybe it was missing from early editions of the book?
In all cases, here what's the book says:
Calming Breath/Center/Prepare Item: Support
Predict: Attack and Scheme
Strike: Attack
When fought to the first strike, the duel objective is to inflict a critical strike on the opponent.
A duel draws to a close at the end of any round in which one or more characters achieve their objectives
As written, if a character gets a critical strike on their opponent, but that opponent has yet to act that round, they still get one opportunity to strike, assuming they're not bleeding on the ground (from a fluff perspective, they're acting close enough to simultaneously).However, just achieving the duel objective is not always sufficient for victory; both characters might achieve their objectives within the same round
One thing that confuses me a bit: Should "Struck the enemy first" be read as 'actually hit'... that is, "Inflicted one or more critical strikes"?
- Achieved your objective: +6 points
- Struck the enemy first: +3 points
- Inflicted fatigue on the enemy: +1 point per fatigue
- Inflicted one or more critical strikes on the enemy: + points equal toseverity of the highest critical strike (after reductions)
- Killed the enemy (in a duel to the death only) 14 points
- Unmasked: –2 points
- Was witnessed cheating: Automatic loss
Suzume Storyteller Technique wrote: You may roll Performance anytime you would use the
meditation skill, provided your character tells a story.
Once per session, you may have a number of allies equal to half
your school rank(rounded up) benefit from your roll, gaining
the benefit of success but not any opportunities or strife.
The former. "Inflicted a critical strike first" not "Hit for a bit of damage first." It's supposed to favor the person who did the thing first in the case of an iaijutsu duel. It's written the way it is so if you're not doing an iaijutsu duel, the system still stands.Suzume Senseki wrote: ↑Fri Sep 03, 2021 2:25 pmAs an addition to Mitsuki's question - the way some of the entries in the duel scoring table interact in different types of dues confuse me a bit:
One thing that confuses me a bit: Should "Struck the enemy first" be read as 'actually hit'... that is, "Inflicted one or more critical strikes"?
- Achieved your objective: +6 points
- Struck the enemy first: +3 points
- Inflicted fatigue on the enemy: +1 point per fatigue
- Inflicted one or more critical strikes on the enemy: + points equal toseverity of the highest critical strike (after reductions)
- Killed the enemy (in a duel to the death only) 14 points
- Unmasked: –2 points
- Was witnessed cheating: Automatic loss
In that case, the first to inflict a critical strike would have both "achieved the objective", "struck first" and "inflicted one or more criticals"... right? (And "inflicted fatigue" as well I guess!). This would be more 'logical' I guess, but then it pretty much stacks points for the same single thing, so not sure if that was the intention?
If "Struck the enemy first" is read as "attacked first" instead, then even attacks that did not cause a critical count, right? So the first one to attack - even just for a bit of damage - would gain the +3 bonus from 'stuck first' and some points from 'inflicted fatigue' (possibly giving them a chance to win in a duel to first strike even if they do not actually cause a critical? I mean, it's unlikely, but possible I guess?
So... which one is it?
That's fine.Suzume Senseki wrote: ↑Fri Sep 03, 2021 2:32 pmAnd a much simpler question! For the purposes of game-end bookkeeping, is this thread good enough, or do you want me to add the end results somewhere else?
viewtopic.php?f=73&t=764
Thanks!
EDIT:
Shit, there's one more! Could the Suzume technique be used to add successes to someone else's Initiative (for the event, I'm assuming we're all in the same area?)?! I just noticed the possibility and thought it was worth asking!
Suzume Storyteller Technique wrote: You may roll Performance anytime you would use the
meditation skill, provided your character tells a story.
Once per session, you may have a number of allies equal to half
your school rank(rounded up) benefit from your roll, gaining
the benefit of success but not any opportunities or strife.