Shika Nesshin wrote: ↑Sat Aug 07, 2021 7:50 pm
How are you doing, running so large a game solo?
Took some strife this morning from discord chat.
I should probably post a reminder here that this is my first attempt to bring 5e to pbp format, and that 4e has a decade of multiple gms hammering the rules from tabletop into forum shape and mostly succeeding. That's why player feedback is so vitally important I'm willing to make some small adjustments in game. (Like with the geisha house), and other core things I'm not gonna touch while the game is running (Not that they might not need a rethink for future games, but because it's unfair to set terms of a game, and then massively change them during play. Like that guy who half teaches you the rules only to go halfway through, "Oh yeah, there's this other rule I didn't mention that is like half the game!")
Player feedback in game, as questions, as suggestions, as game data in seeing how these event designs stand up to 30+ players being thrown at them and post game suggestions are all really important if we're gonna do another game.
I realize that not everyone wants to do that. Some people just wanna yell "X sucks and I'm never playing 5e again because it's sucks!" and stomp off to do something they enjoy more. That's gonna happen. The odds of pleasing 30+ people who are mostly anonymous to me are about the same as hitting TN 5 on a single ring die. (Not impossible, but highly unlikely and full of strife).
But you all have brought a wonderful depth to the game, even if you stop playing before you even get to the end of this post. I really want to keep as many of you as possible in future games. So, if you can, instead of just saying "X blows/is broken/is a stupid thing...." please add to the end of that, "And here's what I suggest to make it better for future games...." Because this never was/will be a solo creative endeavor by me. It happens and improves because of you all.
Alright, think I recovered 3 strife there.
TL:DR: I am not compromised, and will keep going
