(D5, MM) Love is a Battlefield (Event)
Posted: Fri Aug 13, 2021 7:59 am
The great hall has been lined this time with go boards, and cushions to play go upon. There are a fair number of Deer clan samurai of various levels of skill. Shika Zang is yet again in the middle of the room with a grin.
"As you may well know, Go is my fifth favorite thing to do! Some of the empire's greatest tacticians sharpen their skills on the goban like a swordsmith hones a sword. And as well you may guess, being able to learn how your opponent thinks is an important skill to have to understand your future spouse. So then, let's see how you fare on the goban!" he announces.
Rules:
Characters will face up to three go players. Their first opponent is a beginner. If they beat the beginner, they may play against a casual player, and if they beat them, there is an intermediate amateur awaiting them. You may choose to stop at the end of any match, you do not have to face each of them. If you stop without facing all three, but otherwise did not fail any rolls, you win any staked honor Games will follow the following format:
Each round they may choose one of 7 options:
1) The killing blow: Defeat them with one dramatic move! This requires an Any/Games roll. This requires two successes and two opportunities. However, depending on the opponent, after a certain round it only requires two successes. Beginner in round 3 and beyond, Casual in round 4 and beyond, Intermediate in round 5 and beyond. However, failing this maneuver is quite embarrassing, and perhaps fatal to one’s game. You take one strife for each symbol you are short.
2) Feinting plays: Mislead your opponent This requires Air/Games at TN 2. On a success, you need one less opportunity to perform the Killing Blow next round.
3) Offense starts with Defense!: Building strong defenses on the board to wear your opponent out. This requires Earth/Games at TN 2. On a success, you take one less strife every round in the current match for each time you succeed at this maneuver.
4) Provoking the opponent: You attempt to draw your opponent out into overextending. This requires Fire/Games at TN 2. On a success, reduce the number of rounds required to not need opportunities for the killing blow by 1.
5) Flexible plays: Your plays attempt to maximize your flexibility on the board. This requires a Water/Games at TN 2. On the next round, you may reduce the TN of any Games action by 1
6) One with the board: You tune out your opponent’s distractions to attempt to understand the true state of the board. This requires a Void/Games check at TN 2. On a success, you take no strife next round from any source.
7) Calming breath: You regain one strife without rolling.
At the end of each round, a character takes strife equal to the round of their current game (1 Strife at the end of the first round, 2 strife at the end of the second round, etc…..), if they have not yet defeated their opponent. If a player character becomes compromised, they are defeated.
Scoring priority:
Most opponents defeated
Fewest rounds spent
Most total opportunities spent to show off.
Most bonuses successes on a single roll.
Most opportunities on a single roll to show off.
Highest Status
Highest Glory
Highest Honor
"As you may well know, Go is my fifth favorite thing to do! Some of the empire's greatest tacticians sharpen their skills on the goban like a swordsmith hones a sword. And as well you may guess, being able to learn how your opponent thinks is an important skill to have to understand your future spouse. So then, let's see how you fare on the goban!" he announces.
Rules:
Characters will face up to three go players. Their first opponent is a beginner. If they beat the beginner, they may play against a casual player, and if they beat them, there is an intermediate amateur awaiting them. You may choose to stop at the end of any match, you do not have to face each of them. If you stop without facing all three, but otherwise did not fail any rolls, you win any staked honor Games will follow the following format:
Each round they may choose one of 7 options:
1) The killing blow: Defeat them with one dramatic move! This requires an Any/Games roll. This requires two successes and two opportunities. However, depending on the opponent, after a certain round it only requires two successes. Beginner in round 3 and beyond, Casual in round 4 and beyond, Intermediate in round 5 and beyond. However, failing this maneuver is quite embarrassing, and perhaps fatal to one’s game. You take one strife for each symbol you are short.
2) Feinting plays: Mislead your opponent This requires Air/Games at TN 2. On a success, you need one less opportunity to perform the Killing Blow next round.
3) Offense starts with Defense!: Building strong defenses on the board to wear your opponent out. This requires Earth/Games at TN 2. On a success, you take one less strife every round in the current match for each time you succeed at this maneuver.
4) Provoking the opponent: You attempt to draw your opponent out into overextending. This requires Fire/Games at TN 2. On a success, reduce the number of rounds required to not need opportunities for the killing blow by 1.
5) Flexible plays: Your plays attempt to maximize your flexibility on the board. This requires a Water/Games at TN 2. On the next round, you may reduce the TN of any Games action by 1
6) One with the board: You tune out your opponent’s distractions to attempt to understand the true state of the board. This requires a Void/Games check at TN 2. On a success, you take no strife next round from any source.
7) Calming breath: You regain one strife without rolling.
At the end of each round, a character takes strife equal to the round of their current game (1 Strife at the end of the first round, 2 strife at the end of the second round, etc…..), if they have not yet defeated their opponent. If a player character becomes compromised, they are defeated.
Scoring priority:
Most opponents defeated
Fewest rounds spent
Most total opportunities spent to show off.
Most bonuses successes on a single roll.
Most opportunities on a single roll to show off.
Highest Status
Highest Glory
Highest Honor