Her first opponent is a beginner, to be true, and she feels slightly bad for him to be pitted against these young and eager candidates. That doesn't stop her from overwhelming and not-quite-crushing him, however, scoring a clean if somewhat unexceptional victory.
Her second opponent, a casual player, is a little more cautious. And yet Aimi defeats him even so, in virtually the same way as the rank beginner, reading the faint clues in his eyes and face that tell of what he has noticed and what he has missed.
And then finally, the intermediate player, the one with experience and dedicated practice under their belt. Here Aimi stumbles for a moment, seeming to make a mistake and tense up... but no! She has simply provoked the foe into trying to cut her down before they are truly ready, and with a cunning manoeuvre of her own, secures victory.
Tired and drained, but clearly pleased with her performance, the Ronin bows politely to her opponents and the judges before departing. She really needs to go sleep off whatever is sapping her energy.
--/--
First Game - Three rounds all passed, No opportunity, Zero Strife gained.First Game wrote:
G1 R1 Offence Starts with Defence Games (Earth) | TN: 2 | Success: 3 / Opportunity: 0 / Strife: 3
Round One - Pass, take one less strife each turn going forwards. Strife gained = 3, reduced to zero by Raizo's aid.
G1 R2 Flexible Plays Games (Water) | TN: 2 | Success: 2 / Opportunity: 0 / Strife: 0
Round Two - Pass, next round TN is reduced by one. Two strife gained from round, reduced to one by Offence Starts With Defence.
G1 R3 Killing Blow Games (Air) | TN: 1 | Success: 3 / Opportunity: 0 / Strife: 0
Round Three - Pass with net successes, killing blow achieved, game one. End with zero strife.
Second Game - Three rounds all passed, two opportunity (but it was for killing blow so might not count), strife now at 4.Second Game wrote: G2 R1 Offence Starts with Defence Games (Earth) | TN: 2 | Success: 2 / Opportunity: 0 / Strife: 1
Round One - Passed, take one less strife going forwards. 1 strife gained, none from round end. Total strife is one.
G2 R2 Flexible Plays Games (Water) | TN: 2 | Success: 2 / Opportunity: 0 / Strife: 2
Round Two - Passed, reduce next games TN to 1. Gain two strife, plus one from round, total strife now four.
G2 R3 Killing Blow with Void, Games (Air) | TN: 1 | Success: 1 / Opportunity: 2 / Strife: 0
Round Three - Killing Blow passed, zero strife gained, game is won. Total strife is still four.
Game Three - Four rounds needed, no opportunity spent on showing off, victory via killing blow.Third Game wrote:
G3 R1 Offence starts with Defence Games (Earth) | TN: 2 | Success: 2 / Opportunity: 1 / Strife: 0
Round One - Passed, one opportunity used to reduce strife, none from round. Total strife now three.
G3 R2 Provoking the Opponent Games (Fire) | TN: 2 | Success: 3 / Opportunity: 0 / Strife: 3
Round Two - Opponent successfully provoked, but three strife gained, plus one from round. Strife now at 7/8.
G3 R3 Flexible Plays Games (Water) | TN: 2 | Success: 1 / Opportunity: 1 / Strife: 0
Round Three - Failed the roll, so no reduced TN next round, but spend one water Opp to reduce own strife by two. Cancels out two from round passing. Still 7/8 strife.
G3 R4 Killing Blow, Games (Air), no opps needed | TN: 2 | Success: 2 / Opportunity: 0 / Strife: 0
Round Four - Passed the roll, no opp needed (killing blow reduced to round four by provoking the opponent), no strife gained. Game is won.
--/--
Aimi wins all three games, taking three, three and four rounds respectively.